gib.meme wound their tournament down. Rather than follow it out, GMS built its own — entry, pairing, scoring, prize table and on-chain payout, end to end. That is what the whole v2 line is about. v2.1 is the release where it stops being new and starts being right: one schedule everywhere, odds calibrated to the field that actually entered, twenty decks per entry, and a reward table you can read in dollars.
Legend: + new · ~ tweak · ✓ fix · read the v1.7 notes →
v2.0 built the tournament. v2.1 is where its numbers stop arguing with each other. Every countdown in the app now comes from one calculation on the server, and that calculation reads the field that actually entered.
80% of every entry goes into the prize pool. The table is published while registration is open, recounts as decks enter, and freezes the moment the bracket starts. Survive to round three and your entry is back.
Which cards you own is now a matter of record on the server rather than a thing your phone remembers. That matters more than it sounds: it is what the tournament checks before it lets a deck in.
The immersive pass that started as a single toggle ended up as a set of sliders. Chrome is now something you tune rather than something you accept.
If you are coming from v1.7, this is the part you missed. v2.0 and v2.0.1 turned GMS from a companion app into something that runs a game of its own — and cut its last dependency on anyone else's servers.
Everything v1.7 translated is still translated. The tournament screens are not, and that is a decision rather than an oversight.
Five things are gone across the v2 line. If you used one, this is why it has disappeared.